Design thinking is a non-linear, iterative process that teams use to understand users, challenge assumptions, redefine problems and create innovative solutions to prototype and test. It is most useful to tackle ill-defined or unknown problems and involves five phases: Empathize, Define, Ideate, Prototype and Test.
Design Thinking focuses on the specific needs and requirements of the end-user or consumer, rather than those of the project team. This outside-in rather than inside-out approach leads to unexpected and innovative solutions for the product, service or business model.
You will discover the methodology, and experience its practical steps with your peers.
Key learning objectives i.e. after this session you will be able to:
- Learn and practice the core concepts of design thinking
- Gain techniques to better understand the social, emotional, and physical needs of your customers.
- Apply methods that will help you turn your customer needs into human-centered solutions.
- Use ideation techniques to quickly generate, develop, and test new ideas.
- De-risk your new ideas by gaining feedback through rapid prototypes.
- Start using the techniques directly with your teams.
Teacher: Laurent Mikolajczak